/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#ifndef TRY_BEHAVIORNODE_H
#define TRY_BEHAVIORNODE_H

#include "ai.h"

namespace Try
{
    class BehaviorTree;

    class BehaviorNode : public Behavior
    {
    public:
        enum Status
        {
            Failure,
            Success,
            Running
        };

    private:
        BehaviorTree* m_parent;
        Status m_status;

    public:
        BehaviorNode(BehaviorTree* parent = 0);
        virtual ~BehaviorNode();

        BehaviorTree* parent() const;
        Status status() const;

        void setParent(BehaviorTree* parent);
        virtual void reset();

    protected:
        void setStatus(Status status);

        friend class BehaviorTree;
    };

    typedef std::vector<BehaviorNode*> BehaviorNodeList;
}

#endif // TRY_BEHAVIORNODE_H
